Audio System updates and Improved Visuals


Audio system issues adressed: Footstep sounds and door sounds would stop working "Issue was the Async audio system that would throw audiofiles into the Garbage collector and also require getting loaded into memory by NPC before working, this would also then suddenly stop working unless you moved all the time" Footstep sounds should now work as expected!

Lighting and other visuals: A lot of noise would be constantly previlant, this was due me not proberly doing UV's on meshes such as walls ect ect. This has now been slightly adressed by unwrapping meshes inside UwU University, adding more lights and adding more array tools with lamps so it seems more believable because, i thought, there is lights but no lamps to cast the lights so that did not compute with... Well.. There is lamps in the ceiling so it makes more sence... Yes... Moving on to other stuff! Updates to post-processing. I've added a bit of lens flare and chromattic abaration just to increase the dusk vibe a bit... this does not affect anything besides visuals and kinda gives the envirioment a breath of fresh air... and More UwU Kawaiiness as the Kawaiiness is something i wanna put heavy emphises on!

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